The Let's Play Archive

Battletech

by PoptartsNinja

Part 48: Vipers of Somerset - Turn 6

Vipers of Somerset: Tactical Update 6

Movement Phase
Random Ace Beta: B2 Thunderchild!
Random Ace Gamma: G5 Unknown Assault 5!
B3 Unknown Heavy 1 walked to 1911 in the previous turn!
L3 Banshee must make a piloting test to stand (5 base = 5): rolled 9, succeeds!
B2 Thunderchild must make a piloting test to stand (4 base = 4): rolled 7, succeeds!



Combat Phase:
L* Cyclops holds fire!
L* Cyclops gains 2 heat, sinks 12! Now at Overheat 0!

L2 Zeus attempts to start a fire in hex 1510 with Large Laser (4 base + 1 movement + 0 enemy movement + 2 range - 4 immobile target = 3): rolled 3, hits! Needs 7+ to start a fire, rolled 6! No fire started!
L2 Zeus gains 9 heat, sinks 17! Now at Overheat 0!

L3 Banshee holds fire!
L3 Banshee gains 1 heat, sinks 21! Now at Overheat 0!

L4 Wolfhound holds fire!
L4 Wolfhound gains 1 heat, sinks 10! Now at Overheat 0!

T1 Rommel Tank holds fire!

B2 Thunderchild holds fire!
B2 Thunderchild gains 1 heat, sinks 34! Now at overheat 0!

B3 Unknown Heavy 1 fires PPC at L2 Zeus (3 base + 2 movement + 1 enemy movement + 2 range - 1 Clan Neural Implants + 1 partial cover = 8): rolled 11, hit left arm (7/22 armor remains)!
B3 Unknown Heavy 1 fires PPC at L2 Zeus (3 base + 2 movement + 1 enemy movement + 2 range - 1 Clan Neural Implants + 1 partial cover = 8): rolled 3, miss!
B3 Unknown Heavy 1 gains 32 heat, sinks 34! Now at overheat 0!

B4 Unknown Heavy 2 holds fire!
B4 Unknown Heavy 2 gains 1 heat, sinks 34! Now at overheat 0!

B5 Unknown Heavy 3 holds fire!
B5 Unknown Heavy 3 gains 1 heat, sinks 34! Now at overheat 0!


End Phase
Friendly Fighter Flyover (Turn 4/5)



Physical Combat Phase:



End Phase:
Fire needs 11+ to spread to 1609 (60 degrees from downwind), rolled 7, fire fails to spread!
Fire needs 11+ to spread to 1510 (60 degrees from downwind), rolled 5, fire fails to spread!

B3 Unknown Heavy 1 must make a feedback test or suffer pilot damage (1 base + 0 cumulative penalty + 0 took damage this turn + 0 fell this turn + 0 weapon destroyed this turn = 1): rolled 7, succeeds!



“Sam,” the Colonel called, “can you do something about our new challenger? My secondary display keeps trying to call it a Marauder standing behind an Archer. It keeps trying to target as if they’re both separate machines.”

Samantha didn’t reply, idly discharging her large laser in the Star Commander’s general direction. She was half-distracted, entering the ‘Mech into the regimental systems. She should’ve just given it a unique recognition number, that would’ve been the easiest thing. What Rossi would’ve wanted, probably. A pity she hadn’t always served under Rossi, and still felt far more loyalty to her old colonel.

With a tap of her fingers, she tagged the ‘Mech the ‘Copperhead’. Sure, it was stooped and bird-like, but that cockpit—that wedge-shaped cockpit was highly distinctive; and with the twin fangs of PPCs in either arm, she felt the ‘copperhead’ moniker far more fitting.

As if to prove its deadliness, the ‘Mech let loose a barrage of paired PPCs. One missed wide, but the second caught her Zeus squarely in the left arm. Her ‘Mech reeled as if she’d just taken a hit from a heavy autocannon.

“Blake’s blood,” she cursed as her ‘Mech staggered, her armor display painting a stark picture. “Sir, I don’t think we can win this one.”

“I won’t withdraw just yet,” the Colonel replied calmly. “If we have to spend our lives to get Hauptmann Steiner—”

“To the pilot of the Banshee,” a Clanner cut in over an open broadcast. “ I am Mechwarrior Drang of Clan Steel Viper. You have defeated or slain my sibkin, and I claim vendetta against you. We shall see how well you fare against an armament that equals your own.”

“Kempner,” Rossi started, “what’s your status—”

“To the cowardly ‘Mechwarrior cowering behind the woods,” another Clanner cut in. “I am Mechwarrior Azael of Clan Steel Viper. Although it brings me no satisfaction to hunt such a cowardly dog, your destruction is necessary. Would that Mechwarrior Knox were still with us, for hunting you is a task more suited to his talents.”

Samantha watched the Thunderchild’s left arm twist into a lewd gesture, directed downfield—presumably towards the speaker.

“Sir,” Corporal Hunter called, his voice carrying a soft hint of panic. “My computer’s tagged this thing a Longbow!”

“Get in close,” Rossi called, “if it’s packing LRMs, once you’re inside their arming range—”

“Sir,” Samantha pointed out, “their weapons are superior. We can’t assume their LRMs even have an arming range. They may run with them pre-armed, like the more suicidal Dracs do!”



Enemy Forces:
B2 Unknown Medium 2: Waiting to Move!
B3 Unknown Heavy 1: Runs 6 to 1814!
B4 Unknown Heavy 2: Runs 6 to 0921!
B5 Unknown Heavy 3: Walks 5 to 0818!
G1 Unknown Assault 1: Remains Stationary!
G2 Unknown Assault 2: Remains Stationary!
G3 Unknown Assault 3: Remains Stationary!
G4 Unknown Assault 4: Remains Stationary!
G5 Unknown Assault 5: Waiting to Move!

Mission Objectives
Defeat Beta Star! (Partial Victory)
Survive! (5/20 Turns) (Total Victory)




Ace Note: Previous turn's movement will be in black, current turn's movement will be in green! Map Note: A height 1 tunnel extends from hex 0912 to 1213. It is large enough to accommodate the Rommel, but not large enough for a Battlemech. Due to heat concerns, the Rommel may not fire its weapons while within the tunnel.
Special Guest Note: Tank front arc is the triangle.



CP-10-Z Cyclops
Weight: 90 tons (Assault)
HD A(S): 9/9 (3/3)
LT A(S): 13/20 (19/19)
LT R A(S): 8/8
CT A(S): 23/30 (29/29)
CT R A(S): 11/11
RT A(S): 6/20 (19/19)
RT R A(S): 8/8
LA A(S): 0/10 (11/15)
RA A(S): 10/10 (15/15)
LL A(S): 17/17 (19/19)
RL A(S): 17/17 (19/19)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 12
Movement: 4/6/0
Mechwarrior: Pilot 5, Gunnery 4
Mechwarrior Name: Colonel Aldo Rossi
Mechwarrior Player: WarLocke
Mechwarrior Status: OK!
Armament:
Autocannon 20 – RT (Heat: 8, Ammo: 18, Range: (L:9 M:6 S:3), Status: OK!)
LRM 10 – LT (Heat: 4, Ammo: 11, Range: (L:21 M:14 S:7 Min:6), Status: OK!)
Medium Laser – RA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LA (Heat: 3, Range: (L:9 M:6 S:3), Status: DESTROYED!)
SRM 4 – CT (Heat: 3, Ammo: 25, Range: (L:9 M:6 S:3), Status: OK!)
Critical Damage: None!
Notes: 2 hands

ZEU-6S Zeus
Weight: 80 tons (Assault)
HD A(S): 9/9 (3/3)
LT A(S): 18/18 (17/17)
LT R A(S): 6/6
CT A(S): 26/26 (25/25)
CT R A(S): 9/9
RT A(S): 18/18 (17/17)
RT R A(S): 6/6
LA A(S): 22/22 (13/13)
RA A(S): 22/22 (13/13)
LL A(S): 24/24 (17/17)
RL A(S): 24/24 (17/17)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 17
Movement: 4/6/0
Mechwarrior: Pilot 5, Gunnery 4
Mechwarrior Name: Leutnant Samantha Clover
Mechwarrior Player: Mukaikubo
Mechwarrior Status: OK!
Armament:
Large Laser – LT (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!)
LRM 15 – RA (Heat: 5, Ammo: 7, Range: (L:21 M:14 S:7 Min:6), Status: OK!)
Medium Laser (REAR) – LT(R) (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – CT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Autocannon/5 – LA (Heat: 1, Ammo: 20, Range: (L: M: S: Min:), Status: OK!)
Critical Damage: None!
Notes: No hands

BNC-3S Banshee
Weight: 95 tons (Assault)
HD A(S): 9/9 (3/3)
LT A(S): 4/30 (20/20)
LT R A(S): 5/10
CT A(S): 30/40 (30/30)
CT R A(S): 17/17
RT A(S): 20/30 (20/20)
RT R A(S): 10/10
LA A(S): 11/21 (16/16)
RA A(S): 4/21 (16/16)
LL A(S): 23/26 (20/20)
RL A(S): 26/26 (20/20)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 21
Movement: 3/5/0
Mechwarrior: Pilot 5, Gunnery 4
Mechwarrior Name: Staff Sergeant Major Gerhart von Kempner
Mechwarrior Player: Angry_Ed
Mechwarrior Status: OK!
Armament:
Autocannon/10 – LT (Heat: 3, Ammo: 18, Range: (L:15 M:10 S:5), Status: OK!)
PPC – RT (Heat: 10, Range: (L:18 M:12 S:6 Min:3), Status: OK!)
PPC – LA (Heat: 10, Range: (L:18 M:12 S:6 Min:3), Status: OK!)
SRM 6 – RT (Heat: 4, Ammo: 15, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – RT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – RT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – RT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – RT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Small Laser – HD (Heat: 1, Range: (L:3 M:2 S:1), Status: OK!)
Small Laser – CT (Heat: 1, Range: (L:3 M:2 S:1), Status: OK!)
Critical Damage: None!
Notes: 1 hand

WLF-1 Wolfhound
Weight: 35 tons (Light)
HD A(S): 9/9 (3/3)
LT A(S): 11/11 (8/8)
LT R A(S): 5/5
CT A(S): 16/16 (11/11)
CT R A(S): 6/6
RT A(S): 11/11 (8/8)
RT R A(S): 5/5
LA A(S): 12/12 (6/6)
RA A(S): 12/12 (6/6)
LL A(S): 16/16 (8/8)
RL A(S): 16/16 (8/8)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 10
Movement: 6/9/0
Mechwarrior: Pilot 3, Gunnery 2
Mechwarrior Name: Corporal Richard Hunter
Mechwarrior Player: Spencerb
Mechwarrior Status: OK!
Armament:
Large Laser – RA (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!)
Medium Laser – RT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – CT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser (REAR) – CT(R) (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Critical Damage: None!
Notes: 1 hand

Rommel Tank:
Weight: 65 tons (Heavy)
Front A(S): 40/40 (7/7)
Left A(S): 39/39 (7/7)
Right A(S): 39/39 (7/7)
Turret A(S): 40/40 (7/7)
Rear A(S): 26/26 (7/7)
Movement: 4/6 Tracked
Crew: Driving 5, Gunnery 4
Tank Crew Twelve: Sergeant Bonnie Hammer, Private Sarah Montesquieu, PFC John Blucher
Player: Raverrn
Motive System Damage: None!
Critical Damage: None!
Armament:
Autocannon/20 – Turret (Ammo: 20, Range: (L:9 M:6 S:3), Status: OK!)
LRM 5 – Turret (Ammo: 24, Range: (L:21 M:14 S:7 Min:6), Status: OK!)
Small Laser – Front (Range: (L:3 M:2 S:1), Status: OK!)
Notes:



Enemy Status
Beta Star
B1 Battle Cobra
Critical Damage: Destroyed!
Notes: Counts as rough terrain!

B2 Thunderchild
Tonnage: 50
Target: None
Critical Damage: Right Arm Destroyed!
Pilot Name: Mechwarrior Knox (severe concussion [3+ consciousness])
Pilot: Piloting 4, Gunnery 3
Heat: 0/30
Overheat Penalty: None!
Armament: Unknown
Notes: Equipped with ECM, becomes 'hidden' when out of Line of Sight!

B3 Copperhead
Tonnage: 60
Target: L* CP-10-Z Cyclops, L2 Zeus
Critical Damage: None!
Pilot Name: Star Commander Winter Breen
Pilot: Piloting 4, Gunnery 3(2)
Heat: 0/30
Overheat Penalty: None!
Armament: Unknown
Notes:

B4 Unknown Heavy 2
Tonnage: 65
Target: WLF-1 Wolfhound
Critical Damage: None!
Pilot Name: Mechwarrior Azael
Pilot: Piloting 4, Gunnery 3
Heat: 0/30
Overheat Penalty: None!
Armament: Unknown
Notes:

B5 Unknown Heavy 3
Tonnage: 65
Target: BNC-3S Banshee
Critical Damage: None!
Pilot Name: Mechwarrior Drang
Pilot: Piloting 4, Gunnery 3
Heat: 0/30
Overheat Penalty: None!
Armament: Unknown
Notes: Equipped with ECM, becomes 'hidden' when out of Line of Sight!



Gamma Star
G1 Unknown Assault
Tonnage: 80
Target: None Possible!
Critical Damage: None!
Pilot Name: ???
Pilot: Piloting 2, Gunnery 1
Heat: 0/30
Overheat Penalty: None!
Armament: Unknown
Notes:

G2 Unknown Assault
Tonnage: 80
Target: None Possible!
Critical Damage: None!
Pilot Name: ???
Pilot: Piloting 4, Gunnery 3
Heat: 0/30
Overheat Penalty: None!
Armament: Unknown
Notes:

G3 Unknown Assault
Tonnage: 85
Target: None Possible!
Critical Damage: None!
Pilot Name: ???
Pilot: Piloting 4, Gunnery 3
Heat: 0/30
Overheat Penalty: None!
Armament: Unknown
Notes:

G4 Unknown Assault
Tonnage: 90
Target: None Possible!
Critical Damage: None!
Pilot Name: ???
Pilot: Piloting 4, Gunnery 3
Heat: 0/30
Overheat Penalty: None!
Armament: Unknown
Notes:

G5 Unknown Assault
Tonnage: 95
Target: None Possible!
Critical Damage: None!
Pilot Name: Star Colonel Dusk
Pilot: Piloting 4, Gunnery 3
Heat: 0/30
Overheat Penalty: None!
Armament: Unknown
Notes: